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Blog posts tagged "app design"

A guide to developing Android apps on Ubuntu

Android is the most popular mobile operating system and is continuing to grow its market share. IDC expects that Android will have 85.5% of the market by 2022, demonstrating that app development on Android will continue to be an in-demand skill. For developers looking to build Android apps, Ubuntu is the ideal platform in conjunction with

Autopilot: benefits of early release

OpenStack is the leading open cloud platform, and Ubuntu is the world’s most popular operating system for OpenStack. Over the

Wednesday App Design Clinic

Since Ubuntu touch was announced, its been fantastic to see the variety of apps you’ve been developing, from shopping lists to word games, to apps that aid your daily commute. As the Ubuntu Touch platform gets bigger and better, myself and the design team have been receiving more requests for feedback on designs, as well

Shorts: add, edit, share and adjust

In my previous blog post, we looked at the key screens for Shorts, the organic grid and the reading view. You can read about the list view behaviour in this document. In this post, I would like to look at journeys for adding and editing content, sharing an article and adjusting the reading view. Sharing

Latest design guides

It’s been a while since our last update to the app design guides so I thought it was about time I shared the latest additions to this growing resource. Screen sizes A brief intro to the framework we use for designing for a scalable OS – the grid unit. With a link directly to a more detailed

Solving multiple calendar views

One of the key challenges with designing calendar applications is the number of ways you can display your time, whether it’s by year, month, week or day. After a lot of good old fashioned hard work, we refactored navigation by making the tab header the key to switching between views. Although the direction I’ll take

Shorts, the RSS reader app

As you can see in the image above, I have spent some time looking at different types and contexts of reading, trying to understand what the reading experience might be for Ubuntu. The contexts of reading varies from libraries to magazine stands to the sofa in your lounge, and these each have an impact on

System Settings for Ubuntu Phone

The design process for System Settings on the phone involved a competitor evaluation, identifying user journeys, generating many possibilities for the overview screen, and designing many individual settings screens.

Weather & Clock app visual exploration

Thank you for all your positive feedback after our first blog post. We are very excited and are continuing with the designs, here’s a quick update on how we’re getting on. During the last few weeks we have been looking at the development of the weather and clock apps. We are also looking at set

Responding to orientation

We have just published a new chapter on our App Design Guides : how to handle orientation. To cater for the different orientations of a range of touch devices, we need to design apps for Ubuntu in a responsive way. Phone orientations The primary orientation for an app on the phone is portrait. Consider using landscape orientation when we

Core utility apps visual exploration

Hi everyone, following our process post last week I’m excited to share the first round of visual exploration for three of our core utility apps; clock, weather and calendar (calculator and an updated notepad soon too I promise!). It is important to note that this is still an early stage in the design process. Our

Core utility apps process update

Well done to everyone working on the core utility apps – we’ve made amazing progress so let’s celebrate that! We all want to see what’s coming up so here’s a summary of where we have been, where we are now and where we are going in our design process. Right hand side image : our

App patterns applied: weather key journeys

These last few weeks we have looked at the concepts behind our ritual apps, and explored key journeys for each. Now it is the turn of the weather app! Sitting down with visual design (visual designs coming soon, watch this space!), we fleshed out the original weather concept to explore how it will meet the user

App patterns applied: clock key journeys

Moving forward with the design of the core apps, we’ve been working on the interaction details of the clock for a while now, building on these concepts introduced a few weeks ago. As with the calendar and calculator, we have outlined typical tasks a user wants to accomplish. We call them key journeys. We have grouped the key

App patterns explained : navigation

When we design an app, we consider the different types of information we are communicating and their relationships to one another. This helps us establish what content is of equal importance, what we want to be able to do with it, what is a detailed view of something else and so on. We use three

App patterns applied: calculator key journeys

A few weeks ago we introduced key screens for our core utility app designs, and we’ve been sketching key journeys ever since to unpack these concepts further. We use key screens to communicate the overall, high level concept of an app, outlining key journeys is a design technique that gives us a feel for how

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