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Blog posts tagged "Design"

Design and Web team summary – 19 December 2018

Welcome to the latest work and updates from the design and web team. Base squad This week, the bulk of our work was on improving our internal system for employee reviews, but we found time to squeeze in a few other things: We also progressed with the initial work for moving our Juju documentation into

How to manage your Git history: Tips for keeping your commits tidy

One of the things we’re currently working on in the web and design team is a page about writing Git commit messages for our team practices website (I hope to write more about the practices website itself in the coming days). As part of that discussion, we jotted down some quick tips for managing commit

Leading the Vanilla design system

After a busy year of working on our Vanilla CSS framework, I wanted to reflect upon what I have learned, and share my thoughts on leading the design for a growing design system. How it all began Whilst working as a visual designer across our suite of Cloud and Web products, I became aware of

Snapcraft at Europython 2018

In July, several members of our advocacy and design teams went to Europython 2018 in Edinburgh. It was a really well-organised event, mixing great speakers from a vibrant community at a great location. The main reason for us to get closer to the Python developer community was to promote Snapcraft as the best way to

Conference Report: Fullstack 2018 London

I recently attended Fullstack 2018, “The Conference on JavaScript, Node & Internet of Things” with my colleagues from the Canonical Web Team in London. Fullstack attempts to cover the full spectrum of the JS ecosystem – frontend, backend, IoT, machine learning and a number of other topics. While I attended a broad range of talks,

Report from the GNOME Software design sprint

  A couple of weeks ago representatives from across Canonical met in London to talk about ideas to improve the user experience of GNOME Software.  We had people from the store team, snap advocacy, snapd, design and from the desktop team. We were also fortunate enough to be joined by Richard Hughes representing upstream GNOME

Design and Web team summary – 10 April 2018

MAAS squad Homepage A/B test completes The team ran an A/B test on two homepage designs. Based on Google analytics experiment data and Crazy egg scroll-map data for both A and B versions. The resulting winner was B. Which has now been made the permanent homepage. MAAS Vanilla integration teething fixes The MAAS squad have

Design and Web team summary – 27 March 2018

The design and web team work on a wide array of projects throughout Canonical. Therefore, we are split into seven squads to handle different aspects of the company. Here is a rundown of the work we completed this week by squad. Snappy squad New snapcraft.io features We implemented a darker themed header across snapcraft.io and

Introducing the new Snapcraft branding

Early developments of the the Snapcraft brand mark If you’re a regular visitor to Snapcraft.io or any of its associated sites, you will have noticed a change recently to the logo and overall branding which has been in development over the past few months. We have developed a stand-alone brand for Snapcraft, the command line tool

Accessing the Juju CLI from within the GUI

In the Juju GUI 2.11.1 release, we are excited to bring a new feature we’ve been working on for a while now: the shell in the GUI. The GUI is a powerful tool, but at times the command-line is necessary. For instance, the ability to SSH into a unit helps for debugging processes or accessing

Designing product page templates for ubuntu.com

During our user testing sessions on ubuntu.com, we often receive feedback from users about content on the site (“I can’t find this”, “I’d like more of that” or “I want to know this”). Accumulated feedback like this contributed to our decision here on the Web team to find a more standardised way of designing our

Command-line usability: A terminal user’s thought process

I’ve been thinking about the usability of command-line terminals a lot recently. Command-line interfaces remain mystifying to many people. Usability hobbyists seem as inclined to ask why the terminal exists, as how to optimise it. I’ve also had it suggested to me that the discipline of User Experience (UX) has little to offer the Command-

Webteam development summary

Iteration 6 dating between 14th to the 25th of August This iteration saw a lot of work on tutorials.ubuntu.com and on the migration of design.ubuntu.com from WordPress to a fresh new Jekyll site project. Continued research and planning into the new snapcraft.io site, with some beginnings of the development framework. Vanilla Framework put

Cookie notification component

We’ve all seen the annoying cookie notification which website owners are legally obliged to include on their sites. We can’t avoid them, so let’s have some fun with them. Previously, for Canonical’s sites, the cookie notification was a shared CSS file and JavaScript file that we injected into the head of each site. This resulted in

Vanilla Framework has a new website

We’re happy to announce the long overdue Vanilla Framework website, where you can find all the relevant links and resources needed to start using Vanilla.   The homepage of vanillaframework.io   When you visit the new site, you will also see the new Vanilla logo, which follows the same visual principles as other logos within

Simplifying local development: The ./run executable

Canonical’s webteam manage over 18 websites as well as many supporting projects and frameworks. These projects are built with any combination of Python, Ruby, NodeJS, Go, PostgreSQL, MongoDB or OpenStack Swift. We have 9 full-time developers – half the number of websites we have. And naturally some of our projects get a lot of time